Download Gray Hat Python: Python Programming for Hackers and Reverse by Justin Seitz PDF

By Justin Seitz

ISBN-10: 1593271921

ISBN-13: 9781593271923

Python is speedy turning into the programming language of selection for hackers, opposite engineers, and software program testers simply because it's effortless to jot down speedy, and it has the low-level aid and libraries that make hackers satisfied. yet formerly, there was no actual handbook on easy methods to use Python for numerous hacking projects. You needed to dig via discussion board posts and guy pages, ceaselessly tweaking your individual code to get every little thing operating. no longer anymore.

Gray Hat Python explains the recommendations in the back of hacking instruments and methods like debuggers, trojans, fuzzers, and emulators. yet writer Justin Seitz is going past thought, displaying you ways to harness latest Python-based safety instruments - and the way to construct your personal whilst the pre-built ones won't lower it.

You'll learn the way to:
* Automate tedious reversing and safety tasks
* layout and application your personal debugger
* easy methods to fuzz home windows drivers and create strong fuzzers from scratch
* take pleasure in code and library injection, smooth and tough hooking concepts, and different software program trickery
* Sniff safe site visitors out of an encrypted internet browser session
* Use PyDBG, Immunity Debugger, Sulley, IDAPython, PyEMU, and more

The world's top hackers are utilizing Python to do their handiwork. Shouldn't you?

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Extra resources for Gray Hat Python: Python Programming for Hackers and Reverse Engineers

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Schleifenkörper In der ersten Zeile des Schleifenkörpers wird eine vom Spieler eingegebene Zahl eingelesen und in der Variablen versuch gespeichert. Dabei wird mithilfe von input("Raten Sie: ") die Eingabe des Benutzers eingelesen und mit int in eine ganze Zahl konvertiert (von engl. integer, »ganze Zahl«). Diese Konvertierung ist wichtig, da Benutzereingaben generell als String eingelesen werden. In unserem Fall möchten wir die Eingabe jedoch als ganze Zahl weiterverwenden. Der String "Raten Sie: " wird vor der Eingabe ausgegeben und dient dazu, den Benutzer zur Eingabe der Zahl aufzufordern.

Initialisierung Bei der Initialisierung werden die für das Spiel benötigten Variablen angelegt. Python unterscheidet zwischen verschiedenen Datentypen, wie Zeichenketten, Ganz- oder Fließkommazahlen. Der Typ einer Variablen wird zur Laufzeit des Programms anhand des ihr zugewiesenen Wertes bestimmt. Es ist also nicht nötig, einen Datentyp explizit anzugeben. Eine Variable kann im Laufe des Programms ihren Typ ändern. In unserem Spiel werden Variablen für die gesuchte Zahl (geheimnis), die Benutzereingabe (versuch) und den Versuchszähler (zaehler) angelegt und mit Anfangswerten versehen.

Aus Benutzersicht bedeutet dies: Die Schleife läuft so lange, bis die Benutzereingabe mit der gespeicherten Zahl übereinstimmt. Den zum Schleifenkopf gehörigen Schleifenkörper erkennt man daran, dass die nachfolgenden Zeilen um eine Stufe weiter eingerückt wurden. Sobald die Einrückung wieder um einen Schritt nach links geht, endet der Schleifenkörper. Schleifenkörper In der ersten Zeile des Schleifenkörpers wird eine vom Spieler eingegebene Zahl eingelesen und in der Variablen versuch gespeichert.

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