Download Invent Your Own Computer Games with Python by Al Sweigart PDF

By Al Sweigart

ISBN-10: 0982106009

ISBN-13: 9780982106006

Invent your individual desktop video games with Python will educate you ways to make desktop video games utilizing the preferred Python programming language--even if you have by no means programmed before!

Begin by means of development vintage video games like Hangman, bet the quantity, and Tic-Tac-Toe, after which paintings your method as much as extra complicated video games, like a text-based treasure searching online game and an lively collision-dodging online game with sound results. alongside the way in which, you are going to study key programming and math strategies to help you take your video game programming to the subsequent level.

Learn how to:

  • Combine loops, variables, and circulate regulate statements into genuine operating programs
  • Choose the proper info constructions for the task, akin to lists, dictionaries, and tuples
  • Add snap shots and animation for your video games with the pygame module
  • Handle keyboard and mouse input
  • Program easy synthetic intelligence so that you can play opposed to the computer
  • Use cryptography to transform textual content messages into mystery code
  • Debug your courses and locate universal errors

As you're employed via each one online game, you are going to construct a superb starting place in Python and an knowing of laptop technological know-how fundamentals.

What new video game will you create with the ability of Python?

The initiatives during this ebook have compatibility with Python 3.

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Example text

It is also a convention to never use two different variables with the same name but different capitalization. If you use the variable favoriteFOOD to store the string of your favorite breakfast food and the variable FAVORITEfood to store your favorite dinner food, it is easy to forget which is which. You don't always have to finish typing in a program before you run it. You can just have some of the code complete, and then run it just to see how the program behaves. Programmers will often type some code, run the program, type some more code, run the program again, and so on in order to make sure the code is coming along the way they like.

Otherwise, we keep looping. But when guessesTaken has the number 6 stored, the while statement's condition is False. (6 is not less than 6, rather 6 is equal to 6) Because the while statement's condition is False, we will not enter the loop and instead jump to the end of the while-block. 28. if guess == number: This line of code isn't the same line in line 25. This line has no indentation, and is outside the whileblock. When we got out of the while block, it was either because the while statement's condition was False (which happens if the player ran out of guesses) or if we executed the break statement (which happens if the player guessed the number right).

25. if guess == number: We check if guess (the integer 6) is equal to number (the integer 8). It is not, so this condition is False and we skip the if-block. We have reached the end of the while-block, so we jump back to line 12. 12. while guessesTaken < 6: This time when we check the condition, guessesTaken has the value 3. But 3 is still less than 6, so the condition is True and we enter the while-block again. 13. ' # There are four spaces in front of print. We ask the player to type in a number again.

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