Download Modern Tkinter for Busy Python Developers by Mark Roseman PDF

By Mark Roseman

This e-book will fast get you in control with construction beautiful and sleek graphical person interfaces with Python and Tkinter, it's ordinary GUI toolkit.

Newer models of Tkinter signify a quantum step forward, abandoning the customarily gruesome and outmoded Tkinter visual appeal you can be conversant in. yet beforehand, it's been tough to determine simply how one can make the most of all these intriguing enhancements.

Who this e-book is for

This booklet is designed for builders construction instruments and functions in Tk. It's additionally fascinated by relatively mainstream graphical consumer interfaces, with buttons, lists, checkboxes, richtext enhancing, 2nd images and so forth. So if you're both trying to hack on Tk's inner C code, or construct the subsequent nice 3D immersive online game interface, this can be not likely the fabric for you.

This e-book additionally doesn't educate you the Python programming language (the ebook makes use of Python 3), so that you must have a uncomplicated take hold of on that already. equally, you'll have a simple familiarity with laptop functions often, and once you don't need to be a person interface fashion designer, a few appreciation of GUI layout is often helpful.

Whether you're completely new to Tkinter, or simply have to deliver your Tkinter wisdom brand new, this booklet provides you with every thing you want to commence construction smooth, appealing Tkinter-based person interfaces that run on home windows, Mac and Linux. 

What's during this Book

This publication brings jointly Python-specific details from the multi-lingual TkDocs.com web site, and helps additional improvement of that site.

Topics coated include:
* fitting Tkinter
* uncomplicated Tk options (widgets, geometry administration, occasion handling)
* uncomplicated Widgets (frame, label, button, checkbutton, radiobutton, access, combobox)
* Grid Geometry Manager
* extra Widgets (listbox, scrollbar, sizegrip, textual content, progressbar, scale, spinbox)
* Menus (menubars, platform menus, contextual menus)
* home windows and Dialogs
* Organizing complicated Interfaces (separator, labelframe, panedwindow, notebook)
* Fonts, shades and Images
* Canvas Widget
* textual content Widget
* Tree Widget
* types and Themes

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Additional resources for Modern Tkinter for Busy Python Developers

Example text

Querying and Changing Grid Options Like widgets themselves, it's easy to introspect the various grid options, as well as change them; setting options when you first grid the widget is just a convenience, and you can certainly change them anytime you'd like. The "slaves" method will tell you all the widgets that have been gridded inside a master, or optionally those within just a certain column or row. The "info" method will give you a list of all the grid options for a widget and their values. Finally, the "configure" method lets you change one or more grid options on a widget.

Most widgets have options that can control how they are displayed if they are larger than needed. For example, a label widget has an "anchor" option which controls where the text of the label will be positioned. If you want the widget to expand to fill up the entire cell, grid it with a sticky value of "nsew" (north, south, east, west) meaning it will stick to every side. Handling Resize If you've taken a peek below and added the extra "sticky" options to our example, when you try it out you'll notice things still don't look quite right (the entry is lower on the screen then we'd want), and things are even worse if you try to resize the window — nothing moves at all!

In theory, these frames, each with its own grid, can be nested arbitrarily deep, though in practice this usually doesn't go beyond a few levels. This can be a big help in modularizing your program. If for example you have a pallete of drawing tools, you can create the whole thing in a separate procedure, including creating all the component widgets, gridding them together, setting up event bindings, and so on. From the point of view of your main program, all it needs to see is the single frame widget containing it all.

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